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AirSplat March 13, 2008 Airsoft Tactics & Strategies No Comments
A Comment Left By: Arya

I don’t know how long you guys have been into airsoft, but there are some flaws where you try to integrate real military scenarios into airsoft.

In airsoft, you see your target long before you can hit them. The ambushing party will have a hell of a time because a properly spaced convoy will have a significant portion of the party outside of lethal range. Consider that airsoft guns have a max effective range of 150ft. It becomes very easy for the convoy party to see the ambush and run away.

Next, you need a lot of real estate for a scenario like this. It won’t be an immersive milsim experience if both sides can see each other from the beginning and see where each team is moving. This is often the ultimate airsoft limitation, most people don’t have access to square kilometers of real estate.

I’ve done these scenarios with my team before and it’s about a 15 minute game.

There are larger games that will incorporate this into the larger game at hand. For example, this scenario will be a secondary objective and the outcome will determine how the next objectives play out. I recommend you guys take a look at the OP Lion Claws series of DVD’s and OP Restore Order.

It’s pretty complicated to make an entire day or even half of a days worth of immersive airsoft scenarios.

The above was commented on the most recent post of the blog regarding scenarios. I have to say Arya has some very valid points and I would like to address each one and try to propose a solution.

In the military we have a few forms of training, we have miles gear, (A sophisticated form of laser tag) we have Simmunition (Chalk rounds for our weapons) and we have just good old fashioned blanks. Since a great deal of coordination, maintenance and parts are required for miles gear and Simmunition, we often just slap a blank adapter on our weapon, load our mags full of blanks, and hit the training area. When playing with blanks of corse you are not causing any damage to anyone, it is merely a noise, so this is almost the exact same dilemma you talk about seeing your enemy before you can actually engage. For us, it is about going through the motions, of what we would do in certain situations. That was what my scenario play suggestion was about, training. Training you, your team leaders, and other team members on many different things. Planning, execution, leadership, and means to employ your assets.

Now I will go in order on Aya’s comments.

“Consider that airsoft guns have a max effective range of 150ft. It becomes very easy for the convoy party to see the ambush and run away.”

This is well understood. When I said convoy/ unit I did not mean 4 evenly spaced vehicles. It could have been as simple as 2 individuals carrying a crate while 8 provided armed security as they walked to their destination. Or you could have used a single pickup truck driving at about 5 mph because of simulated rough terrain, with the cargo and personnel in the back. This is where that *Planning” piece comes in! How are you going to get a pickup truck to a choke point and get him trapped? Maybe your team has two vehicles and you are going to conduct a rolling ambush? The possibilities are endless.

If you are planning an ambush and the enemy sees you before you start to ambush them, then that isn’t a very successful ambush now is it? To properly conduct an ambush, you need to set a trap thate eliminates the means for the enemy to break contact. This requires your team to get creative and come up with ideas. It also incorporates the task organization and means of employing assets.

For example: If you have a grenadier where is the best place to put him? Should it be his grenades that kick off the ambush? Do you want him at their only avenue of escape to try and stop it by heavy firepower?

You guys are conducting the training internally, so you set the rules accordingly. Who’s to say you can state a rule that a smoke bomb is an IED (Improvised explosive device) and it immediately disables the vehicle? We do this in military training all the time, (make our rules for the training and abide by them to get the best possible training value and learningout of the experience). The team leader needs to start getting on this train of thought.

“This is often the ultimate airsoft limitation, most people don’t have access to square kilometers of real estate.”

This is very true. This was just one scenario idea, give me time and I will give you many more that will suit all places that people live and play. Teams like “The Green Mountain Rangers” have access to a 80 acre ranch that their whole Airsoft community plays on, so a scenario like this could very easily suit teams and Airsofters in regions such as theirs.

“I’ve done these scenarios with my team before and it’s about a 15 minute game.”

Yes this is right; if one team executes their plan flawlessly then it should not take long at all. You can always then switch roles, break for a set amount of time to plan, and reengage. Also, why do it only once? Why not conduct the scenario, hold an AAR (After action Report) with all the individuals involved, discuss the key points that went well, and failed, and then do it again. Try and fix the things that went wrong.

I am challenging you guys to hold games and practices that make you think. The more scenarios you play out, the more experienced you become in all different situations. So when you are at a tournament, and the prize is a beautiful $400 AEG, and the scenario they are running is at a junior level compared to what you have trained on. You go in and you take it with ease. Why? Because you trained harder than you fought.

This is merely advice, not all of it is applicable to every Airsofter. I enjoyed this feedback, and I hope I helped to answer some of your concerns. Thank you for viewing my blog Arya, feel free to email me anymore questions or ideas you might have.

Donnie

From Raptor:

Another thing: NO TWO SITUATIONS ARE EVER THE SAME.

With Donnie’s last point above I would like to point out that one thing in law enforcement that we teach rookies is that no two calls or contacts are ever the same. They may have similarities, but there are differences. You can never, ever say that you are a master at a situation…even on SWAT we would train for the same things constantly, with wrenches thrown in.

Remember, this stuff comes down to mastering the basics. It is no different than being a good fighter or athlete: the successful and standouts never win by some complicated move or play. It is the ones that have perfected the basics that are the victor.

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